I guess that’s Emerson’s way of finding the bright side.
It’s Dust Tactics Battlefield! again and time for another two-part weird war extravaganza!
Yes, it’s another Dust Tactics Battlefield! battle report! During Will’s recent visit we got out the Allied and Axis armies for another stoush. After the inevitable rules cock-ups and general confusion we settled into a vicious war of attrition, as I repeatedly threw my army at one of my objectives, giving it all I had, only to have my forces destroyed time and time again— what was the outcome? And most importantly, who made the silliest sound effects? Watch and learn!
What were the wreck markers? Looked like those battery night lights inside spray painted cotton wool!
I bought them on Ebay – you’re right, and the ‘candle’ lights flicker. I love ’em!
Excellent video. That battlement does look really good and it’s nice to see a fairly large sized engagement. Looking forward to part 2.
Amazing how squishy those tanks are. Do they use eggshell for armour?
Yeah, it’s a bit of a change from 1st edition, and one I find difficult to get used to. But then again weapons are pretty deadly throughout, which I suppose is pretty realistic.
Your battle mat integrated nicely with your scenery pieces.
Looks like a lot of fun so far.
The instant kills on the walkers brings a tear you your eyes doesn’t it ?
All those flanking plans and schemes in a smoldering heap under a glowing cloud.
You two still haven’t appeased the dice gods judging by some of the rolls,
Can’t wait for part 2.
Oh, the Dust Tactics Dice Deities can be cruel! You can throw a fistful of dice and score hardly any hits… only to see them all saved but one! Or you have Damage Resilience and you’re in Hard Cover … and you miss all your save rolls! Makes you want to tear your hair out… 😉
Personally, I’m OK with the deadly nature of combat. After all, we are talking about laser, phaser and tesla weapons so they should be deadly when/if they hit. Infantry were very squishy under Version 1 Revised Core Rules though, so their improved performance in V.2.0 makes me inclined to try it out one day…
I’m getting used to the swingy combat, but things have always felt slightly ‘off’. Now of course I’ve realised that we getting hit allcoation completely wrong, and probably saves too. So I’m really looking forward to playing it again and getting it RIGHT this time!
I’ve never been a rules genius when it comes to tabletop minis games – hence all the summaries and a lack of interest in ‘serious’ historical wargaming.
Oh, yes. That’s my philosophy as well: hence my liking of simpler games with an emphasis on fun. I’d imagine the historical gaming side with is more for unit building than anything else. I remember playing Napoleonic wargaming when I was in school. Lots of units (like Warhammer, actually now I think about it) and the rules were pretty simple but you had to cross reference so many charts and there were so many exceptions we actually needed an umpire when we played!
That’s why I appreciate games like WoK, Dust Tactics (probably MERCS when the thing actually ships), Alkemy… Alkemy is my go-to game for now because it plays on a 2 x 2 board with 6-8 minis a side. I’m away from home where my WoK stuff is stored together with my main 4 x 4 board.