Here it is, fellow investigators, Arkham Horror, the most popular of my rules summary and reference sheets, according to BoardgameGeek anyway, where it has garnered 635 ‘thumbs’ over the years. It’s also the bearer of the highest version number of any of my sheets, a testament to the complexity of the game and its many expansions.
Now that Fantasy Flight Games has announced Eldritch Horror, the world-spanning successor to Arkham Horror, we probably won’t be seeing any more expansions for this huge unwieldy tentacled beast of a game, loved and hated in equal measure for its fiddliness, legendary game length and billions of bits. Virtually the definition of ‘Ameritrash’, it’s a game that I’ve spent far, far more hours writing this rules summary for than actually playing. But no one can deny it’s a wonderful example of visual and thematic excess.
You might want to cast a casual eye over the 24-page FAQ that Fantasy Flight games provides, but with luck, all that you’ll really ever need to know to play your average and/or over-the-top game of Arkham Horror is encapsulated as succinctly as possible in this rules summary and reference kit, which also includes handy extras like board overlays, thematic playsheets and even the game designer’s house rules. And it features several modular mix-and-match systems depending on what expansions you want to surgically attach to the base game.
Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn!
Fantastic work! Any chance you all could update the Rules Summary to include a Terror Track and City Limits for the yellow board (revised edition of Arkham Horror)?
The problem being, unfortunately, I’d have to buy another whole copy of the game—my copy is original edition.