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Block Mania v1

Block Mania

Eight hundred million people living in the ruin of the old world.

It’s judgement time with the Block Mania rules summary and reference!

Being just a bit OCD as I am (in a good way), I feel a need to create a rules summary for every game in my collection, so I can take it from the shelf and play it at a moment’s notice. A game that’s been neglected until now is Block Mania (and its multiplayer expansion, Mega Mania), from way back in 1987. At the time Games Workshop had a licencing deal with the venerable British comic 2000 AD, and published a Rogue Trooper game, a Judge Dredd RPG, a Judge Dredd boardgame, and some miniatures (I have the Judge Dredd mini and Judge Dredd on a bike, and the sculpts still hold up well today).

Block Mania is by Richard Halliwell, responsible for the first edition of Space Hulk, Rogue Trooper, and the car combat game Dark Future, among other things. And now I must admit that even though I bought this game in 1987, I’ve never played it. Not once. It looks fun however, and incredibly thematic (you probably need to know your Judge Dredd comics to really engage with the theme, but check out the excellent 2012 film Dredd with Karl Urban). The game represents a ‘block war’ in Judge Dredd’s dystopian future city of Mega-City One: two huge habitation towers going at each other in open warfare until one or both collapse. Possibly not a theme that is going to be revived any time soon in this post-9/11 world. As grim as the underlying theme is, there are many layers of satire and crazy humour over the top of it, which I suppose is a pretty good description of the kind of distinctively British humour I gre up with, and still prefer.

So, it took a long time, but here’s my rules summary and reference for Block Mania and Mega Mania. Perhaps now I’ll finally get it to the table!

2 Comments

  • Thomas says:

    There seems to be an issue with the description of the counters. Your Rules Summary describes the counters as :
    “The leftmost value on a blocker is its MOVEMENT ALLOWANCE, the next value is its STRENGTH, and the last value is its COMMAND.”

    But actually, it is “The leftmost value on a blocker is its COMMAND, the next value is its STRENGTH, and the last value is its MOVEMENT ALLOWANCE.”

    Same thing for the description of the weapon tokens.

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