Rebel and Imperial fleets fight for the fate of the galaxy
The nimble star fighters of the Rebellion and the Imperium (and some galactics scum and villainy) have fought it out in Star Wars: X-Wing for a while now, and now FFG brings us a whole new scale of spaceship combat in Star Wars: Armada. Yes, it’s all Star Wars all of the time lately, and we still have a brand new film on the way. No pressure, Mr Abrams.
Thankfully, this isn’t just a cash-in super-size of X-Wing, but an original, engaging, tactical spaceship combat game that’s probably the best of its type. It sure ain’t cheap – the starter set could certainly have been better value – and a flow of expansions will keep you dipping into your wallet, but it does capture the feel of huge, lumbering spaceships with a clever system that forces you to order your ships ahead of time – the more turns ahead, the larger and more ungainly the ship. Around the big ships zip squadrons of TIE fighters and X-wings like busy gnats, and I think it’s the contrast between the two systems that control the ships and the squadrons that gives the game its epic feel.
Fantastic work! Note though, the contain defense token rules are missing from the reference sheet. Those tokens are added in the Home One and Imperial Star Destroyer expansions. Would be nice to have that added. 🙂
You can find the defense token description here (if you don’t have the expansions):
https://www.fantasyflightgames.com/en/news/2015/9/2/rule-through-fear/
Done!
FFG are releasing a campaign for Armada. Although I never bought the game, this is the sort of thing that might have enticed me.
https://www.fantasyflightgames.com/en/news/2016/7/22/the-corellian-conflict/
Don’t recall them doing this for X-Wing, which is perhaps the only thing that could entice me to blow the dust of small fortune I spent on ships (I kicked the habit a few waves ago).
I really like the format of these rules vs the OEM rule set as it reads in a logical order. Would love to see 1.2 update do include some the later expansion rules and possibly rules on the Corellian conflict campaign. Thanks for making this!
You’re welcome! Like X-Wing, it’s difficult for me to keep these sheets updated without buying absolutely everything for each system, which I can’t do, so this may stay at the core rules for now.